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/frameworks/proto_logging/stats/express/catalog/
Dbluetooth.cfg6 "Counting how many calls to BluetoothAdapter.closeProfileProxy where made with"
17 description: "Counter on how many times CVSD codec is used for HFP."
27 description: "Counter on how many times mSbc codec is used for HFP."
37 description: "Counter on how many times AptX codec is used for HFP."
47 description: "Counter on how many times LC3 codec is used for HFP."
Dspeech_recognition.cfg4 description: "Counting how many sessions were dropped due to too many connected services"
13 description: "Counting how many sessions were dropped due to too many sessions"
Dstatsd.cfg4 description: "Counting how many atoms were dropped by ReportVendorAtom API"
Dstability_errors.cfg4 description: "Counting how many errors were dropped due to rate limit buffer expiry"
Dstability_anr.cfg4 description: "Counting how many times ANRs are skipped"
/frameworks/libs/binary_translation/base/include/berberis/base/
Dhost_signal.h48 inline void RTSigprocmaskSyscallOrDie(int how, const HostSigset* new_set, HostSigset* old_set) { in RTSigprocmaskSyscallOrDie() argument
51 long res = syscall(SYS_rt_sigprocmask, how, new_set, old_set, _NSIG / 8); in RTSigprocmaskSyscallOrDie()
/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/docs/patterns/
DTEMPLATE.md10 Give a high level overview of how this pattern works technically with sufficient links for the
15 Explain how this pattern is used in code.
/frameworks/rs/script_api/
Drs_core.spec31 For more information on how to develop with RenderScript and how the runtime and Android
/frameworks/native/services/surfaceflinger/FrontEnd/
Dreadme.md3 SurfaceFlinger FrontEnd implements the client APIs that describe how buffers should be
4 composited on the screen. Layers are used to capture how the buffer should be composited
8 describes how a set of buffers should be composited.
13 Layers are used to describe how a buffer should be placed on the display relative to other
34 meaning how you group the merges does not matter, but they are not commutative, meaning
81 Transactions are merged into this state, similar to how transactions can be merged on the
/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/docs/
Ddagger.md9 - Not having to worry about how to instantiate all the dependencies of a class, especially as
18 this is intentional as it keeps the "magic" in a single location. The explicit nature of how
20 developers to jump into a few select files and understand how different components are provided
/frameworks/wilhelm/tools/permute/
Dreadme.txt1 See comments at top of permute.c for information on how to build and use.
/frameworks/rs/script_api/include/
Drs_core.rsh33 * For more information on how to develop with RenderScript and how the runtime and Android
/frameworks/base/core/proto/android/os/
Dmetadata.proto23 // such as the section ids and privacy policy specs from caller as well as how long
24 // and how many bytes a section takes, etc.
/frameworks/base/libs/WindowManager/Shell/tests/flicker/
DREADME.md8 on what is Flicker Test and how to write a Flicker Test
/frameworks/av/media/tests/SampleVideoEncoder/
DREADME.md5 This page describes how to get started with the Encoder App and how to run the tests for it.
/frameworks/proto_logging/stats/enums/photopicker/
Denums.proto61 Captures how the picker was closed
176 Defines how the user entered the preview mode
/frameworks/native/libs/gralloc/types/fuzzer/
DAndroid.bp43 // for debugging a failure. If you are trying to diagnose how a crash was
/frameworks/base/tests/TouchLatency/
Dgradle.properties7 # For more details on how to configure your build environment visit
/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/
Dgradle.properties7 # For more details on how to configure your build environment visit
/frameworks/base/ravenwood/
DREADME.md16 * **API support for Ravenwood is opt-in.** Teams that own APIs decide exactly what, and how, they …
22 …freedom to provide either a limited “fake” that is a faithful emulation of how a device behaves, o…
/frameworks/native/libs/gui/sysprop/
DLibGuiProperties.sysprop18 # Indicates how many elements should be present in the frame event histories.
/frameworks/base/startop/apps/ColorChanging/
Dgradle.properties5 # For more details on how to configure your build environment visit
/frameworks/hardware/interfaces/vr/composer/1.0/
DIVrComposerClient.hal29 * Specifies how many columns of pixels are allocated in the buffer. The
35 * Specifies how many rows of pixels are allocated in the buffer.
/frameworks/hardware/interfaces/vr/composer/2.0/
DIVrComposerClient.hal29 * Specifies how many columns of pixels are allocated in the buffer. The
35 * Specifies how many rows of pixels are allocated in the buffer.
/frameworks/base/core/tests/hosttests/test-apps/SharedUid/java_only/
DAndroid.bp17 // This makefile shows how to build a shared library and an activity that

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