Searched refs:inReverse (Results 1 – 3 of 3) sorted by relevance
796 private float getCurrentIterationFraction(float fraction, boolean inReverse) { in getCurrentIterationFraction() argument800 return shouldPlayBackward(iteration, inReverse) ? 1f - currentFraction : currentFraction; in getCurrentIterationFraction()824 private boolean shouldPlayBackward(int iteration, boolean inReverse) { in shouldPlayBackward() argument829 if (inReverse) { in shouldPlayBackward()835 return inReverse; in shouldPlayBackward()1161 void startWithoutPulsing(boolean inReverse) { in startWithoutPulsing() argument1163 if (inReverse) { in startWithoutPulsing()1466 boolean inReverse = currentPlayTime < lastPlayTime; in animateSkipToEnds()1475 notifyStartListeners(inReverse); in animateSkipToEnds()1476 skipToEndValue(inReverse); in animateSkipToEnds()[all …]
700 void startWithoutPulsing(boolean inReverse) {701 start(inReverse, false);715 private void start(boolean inReverse, boolean selfPulse) {719 if (inReverse == mReversing && selfPulse == mSelfPulse && mStarted) {736 if (inReverse && !canReverse()) {740 mReversing = inReverse;748 notifyStartListeners(inReverse);790 void skipToEndValue(boolean inReverse) {798 if (inReverse) {828 boolean inReverse[all …]
537 void startWithoutPulsing(boolean inReverse) { in startWithoutPulsing() argument538 if (inReverse) { in startWithoutPulsing()553 void skipToEndValue(boolean inReverse) {} in skipToEndValue() argument