/frameworks/native/libs/ui/tests/ |
D | Transform_test.cpp | 29 const Transform inverse = t.inverse(); in TEST() local 30 EXPECT_EQ(inverse.getOrientation(), expectedInverse); in TEST() 34 EXPECT_TRUE(inverse.getType() & Transform::ROTATE); in TEST() 37 EXPECT_FALSE(inverse.getType() & Transform::ROTATE); in TEST()
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/frameworks/av/media/libheadtracking/ |
D | PoseDriftCompensator-test.cpp | 48 EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); in TEST() 58 EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); in TEST() 70 EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); in TEST() 79 EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); in TEST() 107 EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); in TEST() 116 EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); in TEST()
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D | HeadTrackingProcessor-test.cpp | 62 EXPECT_EQ(processor->getHeadToStagePose(), worldToHead.inverse() * worldToScreen * in TEST() 69 EXPECT_EQ(processor->getHeadToStagePose(), worldToHead.inverse() * screenToStage); in TEST() 95 EXPECT_EQ(processor->getHeadToStagePose(), (worldToHead * integrate(headTwist, 2.f)).inverse()); in TEST() 101 (worldToHead * integrate(headTwist, 2.f)).inverse() * worldToScreen); in TEST() 122 processor->setWorldToHeadPose(0, targetHeadToWorld.inverse(), Twist3f()); in TEST()
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D | ModeSelector-test.cpp | 50 EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse()); in TEST() 62 EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse()); in TEST() 78 EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); in TEST() 140 EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse() * screenToStage); in TEST() 158 EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); in TEST() 176 EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); in TEST()
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D | ScreenHeadFusion-test.cpp | 58 EXPECT_EQ(worldToScreen1.inverse() * worldToHead1, result->pose); in TEST() 64 EXPECT_EQ(worldToScreen1.inverse() * worldToHead2, result->pose); in TEST() 70 EXPECT_EQ(worldToScreen2.inverse() * worldToHead2, result->pose); in TEST()
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D | ModeSelector.cpp | 100 mHeadToStage = mWorldToHead.value().inverse() * mScreenToStage; in calculate() 104 mHeadToStage = mScreenToHead.value().inverse() * mScreenToStage; in calculate()
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D | PoseBias.cpp | 27 mBiasToWorld = mLastWorldToInput.inverse(); in recenter()
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D | Pose-test.cpp | 62 EXPECT_EQ(pose.inverse() * pose, Pose3f()); in TEST() 63 EXPECT_EQ(pose * pose.inverse(), Pose3f()); in TEST()
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D | ScreenHeadFusion.cpp | 37 .pose = mWorldToScreen->pose.inverse() * mWorldToHead->pose}; in calculate()
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D | PoseBias-test.cpp | 46 EXPECT_EQ(bias.getOutput(), pose1.inverse() * pose2); in TEST()
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D | PoseDriftCompensator.cpp | 34 Pose3f prevInputToInput = mPrevInput.inverse() * input; in setInput()
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D | Pose.cpp | 65 Pose3f fromToTo = from.inverse() * to; in moveWithRateLimit()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | BackdropFilterDrawable.cpp | 52 SkMatrix inverse; in prepareToDraw() local 53 if (canvas->getTotalMatrix().invert(&inverse)) { in prepareToDraw() 54 inverse.mapRect(&mDstBounds, mImageSubset); in prepareToDraw()
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/frameworks/base/libs/hwui/hwui/ |
D | AnimatedImageDrawable.cpp | 171 SkMatrix inverse; in onDraw() local 172 (void) matrix.invert(&inverse); in onDraw() 174 inverse.mapRect(&r); in onDraw() 251 SkMatrix inverse; in drawStaging() local 252 (void) matrix.invert(&inverse); in drawStaging() 254 inverse.mapRect(&r); in drawStaging()
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/frameworks/native/services/sensorservice/ |
D | mat.h | 341 mat<T, N, N> inverse(1); in invert() 359 t = inverse[i][k]; in invert() 360 inverse[i][k] = inverse[swap][k]; in invert() 361 inverse[swap][k] = t; in invert() 368 inverse[i][k] *= t; in invert() 375 inverse[j][k] -= inverse[i][k] * t; in invert() 380 return inverse; in invert()
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/frameworks/native/libs/ui/ |
D | ColorSpace.cpp | 108 , mXYZtoRGB(inverse(rgbToXYZ)) in ColorSpace() 123 , mXYZtoRGB(inverse(rgbToXYZ)) in ColorSpace() 139 , mXYZtoRGB(inverse(rgbToXYZ)) in ColorSpace() 157 , mXYZtoRGB(inverse(mRGBtoXYZ)) in ColorSpace() 173 , mXYZtoRGB(inverse(mRGBtoXYZ)) in ColorSpace() 190 , mXYZtoRGB(inverse(mRGBtoXYZ)) in ColorSpace() 390 return inverse(matrix) * mat3{dstLMS / srcLMS} * matrix; in adaptation() 413 … xyzToRGB = inverse(adaptation(BRADFORD, dstXYZ, ILLUMINANT_D50_XYZ) * dst.getRGBtoXYZ()); in ColorSpaceConnector()
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/frameworks/base/libs/hwui/canvas/ |
D | CanvasFrontend.cpp | 112 SkMatrix inverse; in getClipBounds() local 114 if (bounds.isEmpty() || !transform().invert(&inverse)) { in getClipBounds() 118 return inverse.mapRect(SkRect::Make(bounds)); in getClipBounds()
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/frameworks/rs/script_api/ |
D | rs_math.spec | 57 The inverse of pi, as a 32 bit float. 155 The inverse of the square root of 2, as a 32 bit float. 189 Returns the inverse cosine, in radians. 212 Returns the inverse hyperbolic cosine, in radians. 235 Returns the inverse cosine in radians, divided by pi. 237 To get an inverse cosine measured in degrees, use <code>acospi(a) * 180.f</code>. 260 Returns the inverse sine, in radians. 283 Returns the inverse hyperbolic sine, in radians. 306 Returns the inverse sine in radians, divided by pi. 308 To get an inverse sine measured in degrees, use <code>asinpi(a) * 180.f</code>. [all …]
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/frameworks/av/media/libheadtracking/include/media/ |
D | Pose.h | 82 Pose3f inverse() const { in inverse() function 83 Eigen::Quaternionf invRotation = mRotation.inverse(); in inverse()
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/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/ |
D | pose.h | 29 rotation_ = rotation_.inverse(); in Invert() 97 Eigen::AffineMatrix<T, 4> matrix(rotation_.inverse().toRotationMatrix()); in GetObjectFromReferenceMatrix()
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/ |
D | TurbulenceNoiseShader.kt | 275 fun setInverseNoiseLuminosity(inverse: Boolean) { in setInverseNoiseLuminosity() 276 setFloatUniform("in_inverseLuma", if (inverse) -1f else 1f) in setInverseNoiseLuminosity()
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/frameworks/native/libs/math/tests/ |
D | mat_test.cpp | 128 EXPECT_EQ(identity, inverse(identity)); in TEST_F() 131 mat4 m3i(inverse(m3)); in TEST_F() 137 mat4 m3ii(inverse(m3i)); in TEST_F() 255 EXPECT_EQ(identity, inverse(identity)); in TEST_F() 258 mat3 m3i(inverse(m3)); in TEST_F() 264 mat3 m3ii(inverse(m3i)); in TEST_F() 356 EXPECT_EQ(identity, inverse(identity)); in TEST_F() 377 MatrixType inv1 = inverse(MATRIX); \
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/frameworks/libs/systemui/toruslib/torus-math/src/main/java/com/google/android/torus/math/ |
D | RotationQuaternion.kt | 148 fun inverse(): RotationQuaternion { in inverse() method in com.google.android.torus.math.RotationQuaternion 165 ) * this.inverse())).direction * vector.length() in applyRotationTo()
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Quaternion.java | 106 public Quaternion inverse() { in inverse() method in Quaternion 113 return a.inverse().times(b); in divides()
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/frameworks/rs/ |
D | rsMatrix4x4.h | 54 bool inverse();
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