Searched refs:inverted (Results 1 – 9 of 9) sorted by relevance
85 MATRIX inverted(1); in gaussJordanInverse()102 std::swap(inverted[i], inverted[swap]); in gaussJordanInverse()108 inverted[i][k] /= denom; in gaussJordanInverse()117 inverted[j][k] -= inverted[i][k] * d; in gaussJordanInverse()123 return inverted; in gaussJordanInverse()143 MATRIX inverted(MATRIX::NO_INIT); in fastInverse2()151 inverted[0][0] = d / det; in fastInverse2()152 inverted[0][1] = -c / det; in fastInverse2()153 inverted[1][0] = -b / det; in fastInverse2()154 inverted[1][1] = a / det; in fastInverse2()[all …]
36 FlagMapping(int flag, int inputConfig, boolean inverted) { in FlagMapping() argument39 mInverted = inverted; in FlagMapping()
140 const vec3_t inverted = pose_inverse.Transform(transformed); in TYPED_TEST() local141 EXPECT_VEC3_NEAR(start_position, inverted, tolerance); in TYPED_TEST()
136 final boolean inverted) { in RoundedRectangleShape() argument139 mInverted = inverted && expansionDirection != ExpansionDirection.CENTER; in RoundedRectangleShape()141 if (inverted) { in RoundedRectangleShape()
1878 float inverted[] = new float[m.length];1879 inverted[0] = A / det;1880 inverted[1] = B / det;1881 inverted[2] = C / det;1882 inverted[3] = (c * h - b * i) / det;1883 inverted[4] = (a * i - c * g) / det;1884 inverted[5] = (b * g - a * h) / det;1885 inverted[6] = (b * f - c * e) / det;1886 inverted[7] = (c * d - a * f) / det;1887 inverted[8] = (a * e - b * d) / det;[all …]
74 // Ensure the diffracted image in drops is not inverted.
198 Returns true if the matrix was successfully inverted.207 The matrix is first inverted then transposed. Returns true if the matrix was208 successfully inverted.
269 # inverted compared to Force None or Bt Sco
199 * Returns true if the matrix was successfully inverted.210 * The matrix is first inverted then transposed. Returns true if the matrix was211 * successfully inverted.