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Searched refs:isThreaded (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h234 bool isThreaded() const { return mThreaded == Threaded::YES; } in isThreaded() function
/frameworks/native/services/surfaceflinger/
DRegionSamplingThread.cpp357 FlagManager::getInstance().ce_fence_promise() && mFlinger.mRenderEngine->isThreaded()) { in captureSample()
DSurfaceFlinger.cpp8226 FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) { in captureScreenCommon()
8600 FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) { in renderScreenImpl()
8603 presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share() in renderScreenImpl()
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp405 if (!isThreaded()) { in mapExternalTextureBuffer()