Searched refs:isThreaded (Results 1 – 4 of 4) sorted by relevance
234 bool isThreaded() const { return mThreaded == Threaded::YES; } in isThreaded() function
357 FlagManager::getInstance().ce_fence_promise() && mFlinger.mRenderEngine->isThreaded()) { in captureSample()
8226 FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) { in captureScreenCommon()8600 FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) { in renderScreenImpl()8603 presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share() in renderScreenImpl()
405 if (!isThreaded()) { in mapExternalTextureBuffer()