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Searched refs:lastVsyncId (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/Tracing/
DLayerTracing.cpp218 auto lastVsyncId = mLastVsyncIdWrittenToPerfetto.load(); in checkAndUpdateLastVsyncIdWrittenToPerfetto() local
219 while (lastVsyncId < vsyncId) { in checkAndUpdateLastVsyncIdWrittenToPerfetto()
220 if (mLastVsyncIdWrittenToPerfetto.compare_exchange_strong(lastVsyncId, vsyncId)) { in checkAndUpdateLastVsyncIdWrittenToPerfetto()
/frameworks/base/libs/hwui/renderthread/
DTimeLord.h39 int64_t lastVsyncId() const { return mFrameVsyncId; } in lastVsyncId() function
DCanvasContext.cpp937 int64_t vsyncId = mRenderThread.timeLord().lastVsyncId(); in prepareAndDraw()