Searched refs:levelSaved (Results 1 – 3 of 3) sorted by relevance
78 int levelSaved; /* for when mute is set, level must be saved */ member
248 pContext->pBundledContext->levelSaved = 0; in EffectCreate()1592 pContext->pBundledContext->levelSaved = level / 100; in VolumeSetVolumeLevel()1614 *level = pContext->pBundledContext->levelSaved * 100; in VolumeGetVolumeLevel()1639 pContext->pBundledContext->levelSaved = pContext->pBundledContext->volume; in VolumeSetMute()1642 pContext->pBundledContext->volume = pContext->pBundledContext->levelSaved; in VolumeSetMute()
372 pContext->pBundledContext->levelSaved = 0; in lvmCreate()