Home
last modified time | relevance | path

Searched refs:lightCenter (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DLightingInfo.h68 static void setLightCenterRaw(const Vector3& lightCenter) { in setLightCenterRaw() argument
69 mLightCenter = lightCenter; in setLightCenterRaw()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp95 SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y); in draw() local
97 localGeometry.center.x = lightCenter.fX; in draw()
98 localGeometry.center.y = lightCenter.fY; in draw()
DSkiaOpenGLPipeline.cpp163 SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y); in draw() local
165 localGeometry.center.x = lightCenter.fX; in draw()
166 localGeometry.center.y = lightCenter.fY; in draw()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.h88 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DRenderProxy.cpp148 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument
150 [=, this]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
DCanvasContext.h140 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DCanvasContext.cpp306 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument
307 mLightGeometry.center = lightCenter; in setLightGeometry()