Searched refs:lightCenter (Results 1 – 7 of 7) sorted by relevance
68 static void setLightCenterRaw(const Vector3& lightCenter) { in setLightCenterRaw() argument69 mLightCenter = lightCenter; in setLightCenterRaw()
95 SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y); in draw() local97 localGeometry.center.x = lightCenter.fX; in draw()98 localGeometry.center.y = lightCenter.fY; in draw()
163 SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y); in draw() local165 localGeometry.center.x = lightCenter.fX; in draw()166 localGeometry.center.y = lightCenter.fY; in draw()
88 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
148 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument150 [=, this]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
140 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
306 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument307 mLightGeometry.center = lightCenter; in setLightGeometry()