/frameworks/native/libs/ui/include/ui/ |
D | ShadowSettings.h | 44 float lightRadius = 0.f; member 57 lhs.lightRadius == rhs.lightRadius && lhs.length == rhs.length &&
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 120 float lightRadius = 0.f; member 181 lhs.lightPos == rhs.lightPos && lhs.lightRadius == rhs.lightRadius && 234 *os << "\n .lightRadius = " << settings.lightRadius; in PrintTo()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 34 float lightRadius) { in GLShadowVertexGenerator() argument 52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
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D | GLShadowVertexGenerator.h | 42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
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D | GLSkiaShadowPort.h | 62 const vec3& lightPosition, float lightRadius);
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D | GLSkiaShadowPort.cpp | 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() argument 506 blurRadius = lightRadius * zRatio; in GetSpotParams() 577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry() argument 581 GetSpotParams(casterZ, lightPosition.x, lightPosition.y, lightPosition.z, lightRadius, in getSpotShadowGeometry()
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareBufferRenderer.java | 171 @FloatRange(from = 0f) float lightRadius in setLightSourceGeometry() 176 validatePositive(lightRadius, "lightRadius"); in setLightSourceGeometry() 177 nSetLightGeometry(mProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
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D | HardwareRenderer.java | 258 float lightRadius) { in setLightSourceGeometry() argument 262 validatePositive(lightRadius, "lightRadius"); in setLightSourceGeometry() 263 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry() 1502 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareBufferRenderer.cpp | 125 jfloat lightRadius) { in android_graphics_HardwareBufferRenderer_setLightGeometry() argument 127 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_graphics_HardwareBufferRenderer_setLightGeometry()
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D | android_graphics_HardwareRenderer.cpp | 241 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument 243 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.h | 88 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | RenderProxy.cpp | 148 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument 150 [=, this]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
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D | CanvasContext.h | 140 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | CanvasContext.cpp | 306 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument 308 mLightGeometry.radius = lightRadius; in setLightGeometry()
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/frameworks/base/core/java/com/android/internal/view/ |
D | ScrollCaptureViewSupport.java | 372 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local 375 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
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/frameworks/native/libs/gui/aidl/android/gui/ |
D | ISurfaceComposer.aidl | 466 …gs(in Color ambientColor, in Color spotColor, float lightPosY, float lightPosZ, float lightRadius); in setGlobalShadowSettings() argument
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 236 *os << "\n .lightRadius = " << settings.lightRadius; in PrintTo()
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/frameworks/base/core/java/android/view/ |
D | SurfaceControl.java | 255 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() argument 2612 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument 2615 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
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/frameworks/native/services/surfaceflinger/FrontEnd/ |
D | LayerSnapshotBuilder.cpp | 1029 snapshot.shadowSettings.lightRadius = globalShadowSettings.lightRadius; in updateShadows()
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/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 89 .lightRadius = 2500.0f, in drawShadowLayers()
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D | SkiaRenderEngine.cpp | 1194 getSkPoint3(settings.lightPos), settings.lightRadius, in drawShadow()
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/frameworks/native/libs/gui/include/gui/ |
D | SurfaceComposerClient.h | 326 float lightPosY, float lightPosZ, float lightRadius);
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.h | 639 float lightPosY, float lightPosZ, float lightRadius); 1673 float lightPosZ, float lightRadius) override;
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/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 1899 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings() argument 1912 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 236 shadow.lightRadius = 0.0f; in getShadowSettings()
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