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Searched refs:lightRadius (Results 1 – 25 of 31) sorted by relevance

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/frameworks/native/libs/ui/include/ui/
DShadowSettings.h44 float lightRadius = 0.f; member
57 lhs.lightRadius == rhs.lightRadius && lhs.length == rhs.length &&
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h120 float lightRadius = 0.f; member
181 lhs.lightPos == rhs.lightPos && lhs.lightRadius == rhs.lightRadius &&
234 *os << "\n .lightRadius = " << settings.lightRadius; in PrintTo()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator() argument
52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
DGLShadowVertexGenerator.h42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
DGLSkiaShadowPort.h62 const vec3& lightPosition, float lightRadius);
DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() argument
506 blurRadius = lightRadius * zRatio; in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry() argument
581 GetSpotParams(casterZ, lightPosition.x, lightPosition.y, lightPosition.z, lightRadius, in getSpotShadowGeometry()
/frameworks/base/graphics/java/android/graphics/
DHardwareBufferRenderer.java171 @FloatRange(from = 0f) float lightRadius in setLightSourceGeometry()
176 validatePositive(lightRadius, "lightRadius"); in setLightSourceGeometry()
177 nSetLightGeometry(mProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
DHardwareRenderer.java258 float lightRadius) { in setLightSourceGeometry() argument
262 validatePositive(lightRadius, "lightRadius"); in setLightSourceGeometry()
263 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
1502 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareBufferRenderer.cpp125 jfloat lightRadius) { in android_graphics_HardwareBufferRenderer_setLightGeometry() argument
127 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_graphics_HardwareBufferRenderer_setLightGeometry()
Dandroid_graphics_HardwareRenderer.cpp241 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument
243 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.h88 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DRenderProxy.cpp148 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument
150 [=, this]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
DCanvasContext.h140 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DCanvasContext.cpp306 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument
308 mLightGeometry.radius = lightRadius; in setLightGeometry()
/frameworks/base/core/java/com/android/internal/view/
DScrollCaptureViewSupport.java372 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
375 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
/frameworks/native/libs/gui/aidl/android/gui/
DISurfaceComposer.aidl466 …gs(in Color ambientColor, in Color spotColor, float lightPosY, float lightPosZ, float lightRadius); in setGlobalShadowSettings() argument
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h236 *os << "\n .lightRadius = " << settings.lightRadius; in PrintTo()
/frameworks/base/core/java/android/view/
DSurfaceControl.java255 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() argument
2612 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument
2615 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerSnapshotBuilder.cpp1029 snapshot.shadowSettings.lightRadius = globalShadowSettings.lightRadius; in updateShadows()
/frameworks/native/libs/renderengine/skia/
DCache.cpp89 .lightRadius = 2500.0f, in drawShadowLayers()
DSkiaRenderEngine.cpp1194 getSkPoint3(settings.lightPos), settings.lightRadius, in drawShadow()
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h326 float lightPosY, float lightPosZ, float lightRadius);
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h639 float lightPosY, float lightPosZ, float lightRadius);
1673 float lightPosZ, float lightRadius) override;
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp1899 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings() argument
1912 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp236 shadow.lightRadius = 0.0f; in getShadowSettings()

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