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Searched refs:mEglSurfaceTexture (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/virtualcamera/
DVirtualCameraRenderThread.cc460 mEglSurfaceTexture = std::make_unique<EglSurfaceTexture>( in threadLoop()
465 mEglSurfaceTexture->setFrameAvailableListener(frameAvailableListener); in threadLoop()
467 mInputSurfacePromise.set_value(mEglSurfaceTexture->getSurface()); in threadLoop()
476 mEglSurfaceTexture->updateTexture(); in threadLoop()
482 mEglSurfaceTexture.reset(); in threadLoop()
534 bool gotNewFrame = mEglSurfaceTexture->waitForNextFrame(maxFrameDuration - in processTask()
549 mEglSurfaceTexture->updateTexture(); in processTask()
839 sp<GraphicBuffer> textureBuffer = mEglSurfaceTexture->getCurrentBuffer(); in renderIntoEglFramebuffer()
850 mEglSurfaceTexture->getTextureId(), in renderIntoEglFramebuffer()
851 mEglSurfaceTexture->getTransformMatrix()) in renderIntoEglFramebuffer()
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DVirtualCameraRenderThread.h229 std::unique_ptr<EglSurfaceTexture> mEglSurfaceTexture; variable