Searched refs:mEglSurfaceTexture (Results 1 – 2 of 2) sorted by relevance
460 mEglSurfaceTexture = std::make_unique<EglSurfaceTexture>( in threadLoop()465 mEglSurfaceTexture->setFrameAvailableListener(frameAvailableListener); in threadLoop()467 mInputSurfacePromise.set_value(mEglSurfaceTexture->getSurface()); in threadLoop()476 mEglSurfaceTexture->updateTexture(); in threadLoop()482 mEglSurfaceTexture.reset(); in threadLoop()534 bool gotNewFrame = mEglSurfaceTexture->waitForNextFrame(maxFrameDuration - in processTask()549 mEglSurfaceTexture->updateTexture(); in processTask()839 sp<GraphicBuffer> textureBuffer = mEglSurfaceTexture->getCurrentBuffer(); in renderIntoEglFramebuffer()850 mEglSurfaceTexture->getTextureId(), in renderIntoEglFramebuffer()851 mEglSurfaceTexture->getTransformMatrix()) in renderIntoEglFramebuffer()[all …]
229 std::unique_ptr<EglSurfaceTexture> mEglSurfaceTexture; variable