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Searched refs:mEglTextureRgbProgram (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/virtualcamera/
DVirtualCameraRenderThread.h228 std::unique_ptr<EglTextureProgram> mEglTextureRgbProgram; variable
DVirtualCameraRenderThread.cc458 mEglTextureRgbProgram = std::make_unique<EglTextureProgram>( in threadLoop()
483 mEglTextureRgbProgram.reset(); in threadLoop()
852 : mEglTextureRgbProgram->draw( in renderIntoEglFramebuffer()