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Searched refs:mInputReceiver (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DFakeWindows.h336 ASSERT_NE(mInputReceiver, nullptr)
338 mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode);
342 ASSERT_NE(mInputReceiver, nullptr) in consumeCaptureEvent()
344 mInputReceiver->consumeCaptureEvent(hasCapture); in consumeCaptureEvent()
351 mInputReceiver->consumeDragEvent(isExiting, x, y); in consumeDragEvent()
355 ASSERT_NE(mInputReceiver, nullptr) in consumeTouchModeEvent()
357 mInputReceiver->consumeTouchModeEvent(inTouchMode); in consumeTouchModeEvent()
365 ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; in finishEvent()
366 mInputReceiver->finishEvent(sequenceNum); in finishEvent()
371 ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; in sendTimeline()
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DFakeWindows.cpp253 mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); in FakeWindowHandle()
280 handle->mInputReceiver = mInputReceiver; in clone()
320 if (mInputReceiver == nullptr && mInfo.inputConfig.test(InputConfig::NO_INPUT_CHANNEL)) { in assertNoEvents()
323 ASSERT_NE(nullptr, mInputReceiver) in assertNoEvents()
325 mInputReceiver->assertNoEvents(timeout.value_or(CONSUME_TIMEOUT_NO_EVENT_EXPECTED)); in assertNoEvents()
330 if (mInputReceiver == nullptr) { in consume()
333 std::unique_ptr<InputEvent> event = mInputReceiver->consume(timeout, handled); in consume()
346 if (mInputReceiver == nullptr) { in receive()
350 auto out = mInputReceiver->receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED); in receive()
DInputDispatcher_test.cpp443 : mInputReceiver(*dispatcher.createInputMonitor(displayId, name, MONITOR_PID), name) {} in FakeMonitorReceiver()
445 sp<IBinder> getToken() { return mInputReceiver.getToken(); } in getToken()
448 mInputReceiver.consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, in consumeKeyDown()
453 const auto [sequenceNum, _] = mInputReceiver.receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED); in receiveEvent()
457 void finishEvent(uint32_t consumeSeq) { return mInputReceiver.finishEvent(consumeSeq); } in finishEvent()
460 mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN, in consumeMotionDown()
465 mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE, in consumeMotionMove()
470 mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_UP, in consumeMotionUp()
475 mInputReceiver.consumeMotionEvent( in consumeMotionCancel()
484 mInputReceiver.consumeEvent(InputEventType::MOTION, action, ui::LogicalDisplayId::DEFAULT, in consumeMotionPointerDown()
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