Searched refs:mNewAnimators (Results 1 – 2 of 2) sorted by relevance
38 for_each(mNewAnimators.begin(), mNewAnimators.end(), detach); in ~AnimatorManager()47 mNewAnimators.emplace_back(animator.get()); in addAnimator()58 mNewAnimators.erase(std::remove(mNewAnimators.begin(), mNewAnimators.end(), animator), in removeAnimator()59 mNewAnimators.end()); in removeAnimator()71 if (mNewAnimators.size()) { in pushStaging()79 for (auto& anim : mNewAnimators) { in pushStaging()84 mNewAnimators.clear(); in pushStaging()179 for_each(mNewAnimators.begin(), mNewAnimators.end(), endStagingAnimator); in endAllStagingAnimators()180 mNewAnimators.clear(); in endAllStagingAnimators()
74 std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators; variable