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Searched refs:mPausedVDAnimators (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DRootRenderNode.cpp66 for (auto& anim : mPausedVDAnimators) { in prepareTree()
97 for (auto& anim : mPausedVDAnimators) { in detachAnimators()
101 mPausedVDAnimators.clear(); in detachAnimators()
107 mPausedVDAnimators.insert(mRunningVDAnimators.begin(), mRunningVDAnimators.end()); in pauseAnimators()
143 for (auto it = mPausedVDAnimators.begin(); it != mPausedVDAnimators.end();) { in runVectorDrawableAnimators()
146 it = mPausedVDAnimators.erase(it); in runVectorDrawableAnimators()
160 mPausedVDAnimators.insert(*it); in runVectorDrawableAnimators()
172 for (auto it = mPausedVDAnimators.begin(); it != mPausedVDAnimators.end();) { in runVectorDrawableAnimators()
175 it = mPausedVDAnimators.erase(it); in runVectorDrawableAnimators()
192 for (auto it = mPausedVDAnimators.begin(); it != mPausedVDAnimators.end();) { in trimPausedVDAnimators()
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DRootRenderNode.h72 std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators; variable