Searched refs:mPendingAnimatingRenderNodes (Results 1 – 6 of 6) sorted by relevance
79 mPendingAnimatingRenderNodes.push_back(animatingNode); in attachAnimatingNode()115 for (size_t i = 0; i < mPendingAnimatingRenderNodes.size(); i++) { in doAttachAnimatingNodes()116 RenderNode* node = mPendingAnimatingRenderNodes[i].get(); in doAttachAnimatingNodes()119 mPendingAnimatingRenderNodes.clear(); in doAttachAnimatingNodes()213 for (auto& renderNode : mPendingAnimatingRenderNodes) { in destroy()216 mPendingAnimatingRenderNodes.clear(); in destroy()
62 std::vector<sp<RenderNode> > mPendingAnimatingRenderNodes; variable
802 if (attachInfo.mPendingAnimatingRenderNodes != null) { in draw()803 final int count = attachInfo.mPendingAnimatingRenderNodes.size(); in draw()806 attachInfo.mPendingAnimatingRenderNodes.get(i)); in draw()808 attachInfo.mPendingAnimatingRenderNodes.clear(); in draw()811 attachInfo.mPendingAnimatingRenderNodes = null; in draw()
1940 if (mAttachInfo.mPendingAnimatingRenderNodes == null) {1941 mAttachInfo.mPendingAnimatingRenderNodes = new ArrayList<RenderNode>();1943 mAttachInfo.mPendingAnimatingRenderNodes.add(animator);5323 if (mAttachInfo.mPendingAnimatingRenderNodes != null) { in performDraw()5324 final int count = mAttachInfo.mPendingAnimatingRenderNodes.size(); in performDraw()5326 mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators(); in performDraw()5328 mAttachInfo.mPendingAnimatingRenderNodes.clear(); in performDraw()
31748 List<RenderNode> mPendingAnimatingRenderNodes; field in View.AttachInfo
62588 Landroid/view/View$AttachInfo;->mPendingAnimatingRenderNodes:Ljava/util/List;