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Searched refs:mSinkChannelMask (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/fastpath/
DFastMixer.cpp74 mSinkChannelMask = getChannelMaskFromCount(mSinkChannelCount); in FastMixer()
75 mBalance.setChannelMask(mSinkChannelMask); in FastMixer()
178 (void *)(uintptr_t)mSinkChannelMask); in updateMixerTrack()
213 mSinkChannelMask = current->mSinkChannelMask; in onStateChange()
214 mBalance.setChannelMask(mSinkChannelMask); in onStateChange()
219 mSinkChannelMask = AUDIO_CHANNEL_NONE; in onStateChange()
227 if (mSinkChannelMask == AUDIO_CHANNEL_NONE) { in onStateChange()
228 mSinkChannelMask = getChannelMaskFromCount(mSinkChannelCount); in onStateChange()
231 mSinkChannelMask & AUDIO_CHANNEL_HAPTIC_ALL); in onStateChange()
467 if (mSinkChannelMask & AUDIO_CHANNEL_HAPTIC_ALL) { in onWork()
DFastMixerState.h84 audio_channel_mask_t mSinkChannelMask; // If not AUDIO_CHANNEL_NONE, specifies sink channel member
DFastMixer.h83 audio_channel_mask_t mSinkChannelMask; // set in ctor variable
/frameworks/av/services/audioflinger/
DThreads.cpp5210 state->mSinkChannelMask = mHapticChannelMask == AUDIO_CHANNEL_NONE in MixerThread()