Searched refs:nextT (Results 1 – 2 of 2) sorted by relevance
257 @NonNull SurfaceControl.Transaction nextT, @NonNull IBinder currentTransition, in mergeAnimation() argument271 playing.mFinishT.merge(nextT); in mergeAnimation()273 playing.mPlayer.mergeAnimation(nextTransition, nextInfo, nextT, currentTransition, in mergeAnimation()
220 SkMSec nextT = nextTime[0].fTime; in timeToT() local225 *T = ComputeRelativeT(time, prevT, nextT, nextTime[-1].fBlend); in timeToT()