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Searched refs:pPSAInput (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/libeffects/lvm/lib/Bundle/src/
DLVM_Process.cpp197 FromMcToMono_Float(pProcessed, pInstance->pPSAInput, (LVM_INT16)(NrFrames), in LVM_Process()
200 LVPSA_Process(pInstance->hPSAInstance, pInstance->pPSAInput, in LVM_Process()
DLVM_Init.cpp397 pInstance->pPSAInput = (LVM_FLOAT*)calloc(MAX_INTERNAL_BLOCKSIZE, sizeof(LVM_FLOAT)); in LVM_GetInstanceHandle()
398 if (pInstance->pPSAInput == LVM_NULL) { in LVM_GetInstanceHandle()
537 if (pInstance->pPSAInput != LVM_NULL) { in LVM_DelInstanceHandle()
538 free(pInstance->pPSAInput); in LVM_DelInstanceHandle()
539 pInstance->pPSAInput = LVM_NULL; in LVM_DelInstanceHandle()
DLVM_Private.h198 LVM_FLOAT* pPSAInput; /* PSA input pointer */ member