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Searched refs:pixelDensity (Results 1 – 12 of 12) sorted by relevance

/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/fog/
DFogEffectConfig.kt48 val pixelDensity: Float, constant in com.google.android.wallpaper.weathereffects.graphics.fog.FogEffectConfig
68 pixelDensity: Float,
80 pixelDensity,
DFogEffect.kt170 fogConfig.shader.setFloatUniform("pixelDensity", fogConfig.pixelDensity) in updateTextureUniforms()
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/
DTurbulenceNoiseShader.kt186 setPixelDensity(config.pixelDensity) in applyConfig()
205 fun setPixelDensity(pixelDensity: Float) { in setPixelDensity()
206 setFloatUniform("in_pixelDensity", pixelDensity) in setPixelDensity()
DTurbulenceNoiseAnimationConfig.kt61 val pixelDensity: Float = 1f, constant in com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseAnimationConfig
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/ripple/
DRippleAnimationTest.kt42 pixelDensity = 2f, in init_shaderHasCorrectConfig()
74 assertThat(pixelDensity).isEqualTo(config.pixelDensity) in init_shaderHasCorrectConfig()
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/
DRippleAnimation.kt72 pixelDensity = config.pixelDensity in <lambda>()
DRippleView.kt61 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()
66 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()
78 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()
DRippleAnimationConfig.kt20 val pixelDensity: Float = 1f, constant in com.android.systemui.surfaceeffects.ripple.RippleAnimationConfig
DRippleShader.kt282 var pixelDensity: Float = 1.0f variable
/frameworks/libs/systemui/weathereffects/graphics/assets/shaders/
Dfog_effect.agsl30 uniform half pixelDensity;
69 float bgdDither = triangleNoise((fragCoord + 0.0002 * timeBackground) * pixelDensity) * 0.1;
87 float fgdDither = triangleNoise((fragCoord + 0.003 * timeForeground) * pixelDensity) * 0.07;
/frameworks/base/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/
DReceiverChipRippleView.kt84 rippleShader.pixelDensity = 1 - rippleShader.rawProgress in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/
DAuthRippleView.kt88 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()