Searched refs:pixelDensity (Results 1 – 12 of 12) sorted by relevance
48 val pixelDensity: Float, constant in com.google.android.wallpaper.weathereffects.graphics.fog.FogEffectConfig68 pixelDensity: Float,80 pixelDensity,
170 fogConfig.shader.setFloatUniform("pixelDensity", fogConfig.pixelDensity) in updateTextureUniforms()
186 setPixelDensity(config.pixelDensity) in applyConfig()205 fun setPixelDensity(pixelDensity: Float) { in setPixelDensity()206 setFloatUniform("in_pixelDensity", pixelDensity) in setPixelDensity()
61 val pixelDensity: Float = 1f, constant in com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseAnimationConfig
42 pixelDensity = 2f, in init_shaderHasCorrectConfig()74 assertThat(pixelDensity).isEqualTo(config.pixelDensity) in init_shaderHasCorrectConfig()
72 pixelDensity = config.pixelDensity in <lambda>()
61 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()66 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()78 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()
20 val pixelDensity: Float = 1f, constant in com.android.systemui.surfaceeffects.ripple.RippleAnimationConfig
282 var pixelDensity: Float = 1.0f variable
30 uniform half pixelDensity;69 float bgdDither = triangleNoise((fragCoord + 0.0002 * timeBackground) * pixelDensity) * 0.1;87 float fgdDither = triangleNoise((fragCoord + 0.003 * timeForeground) * pixelDensity) * 0.07;
84 rippleShader.pixelDensity = 1 - rippleShader.rawProgress in <lambda>()
88 rippleShader.pixelDensity = resources.displayMetrics.density in <lambda>()