Searched refs:sBenchMma (Results 1 – 1 of 1) sorted by relevance
49 static float sBenchMma = 0; variable743 sBenchMma = ((9 * sBenchMma) + thisFrame) / 10; in draw()745 sBenchMma = thisFrame; in draw()749 ALOGD("Average frame time: %.4f", sBenchMma); in draw()