/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/domain/interactor/ |
D | ShadeInteractorSceneContainerImpl.kt | 46 sceneInteractor: SceneInteractor, in <lambda>() 53 sceneBasedExpansion(sceneInteractor, SceneFamilies.NotifShade) in <lambda>() 57 sceneBasedExpansion(sceneInteractor, SceneFamilies.QuickSettings) in <lambda>() 81 sceneInteractor.resolveSceneFamily(SceneFamilies.QuickSettings), in <lambda>() 82 sceneInteractor.resolveSceneFamily(SceneFamilies.NotifShade), in <lambda>() 86 sceneInteractor.transitionState in <lambda>() 100 sceneInteractor in <lambda>() 103 sceneInteractor.transitionState in <lambda>() 125 sceneBasedInteracting(sceneInteractor, SceneFamilies.NotifShade) in <lambda>() 128 sceneBasedInteracting(sceneInteractor, SceneFamilies.QuickSettings) in <lambda>() [all …]
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/shade/domain/interactor/ |
D | ShadeInteractorSceneContainerImplTest.kt | 29 import com.android.systemui.scene.domain.interactor.sceneInteractor 53 private val sceneInteractor = kosmos.sceneInteractor constant in com.android.systemui.shade.domain.interactor.ShadeInteractorSceneContainerImplTest 78 sceneInteractor.setTransitionState(transitionState) in qsExpansionWhenInSplitShadeAndQsExpanded() 108 sceneInteractor.setTransitionState(transitionState) in qsExpansionWhenNotInSplitShadeAndQsExpanded() 133 sceneInteractor.setTransitionState(transitionState) in qsFullscreen_falseWhenTransitioning() 151 sceneInteractor.setTransitionState(transitionState) in qsFullscreen_falseWhenIdleNotQS() 169 sceneInteractor.setTransitionState(transitionState) in qsFullscreen_trueWhenIdleQS() 181 val expansion = underTest.sceneBasedExpansion(sceneInteractor, key) in lockscreenShadeExpansion_idle_onScene() 187 sceneInteractor.setTransitionState(transitionState) in lockscreenShadeExpansion_idle_onScene() 197 val expansion = underTest.sceneBasedExpansion(sceneInteractor, Scenes.Shade) in lockscreenShadeExpansion_idle_onDifferentScene() [all …]
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D | ShadeBackActionInteractorImplTest.kt | 32 import com.android.systemui.scene.domain.interactor.sceneInteractor 56 val sceneInteractor by lazy { kosmos.sceneInteractor } in <lambda>() constant 72 val actual by collectLastValue(sceneInteractor.currentScene) in animateCollapseQs_notOnQs() 84 val actual by collectLastValue(sceneInteractor.currentScene) in animateCollapseQs_fullyCollapse_entered() 95 val actual by collectLastValue(sceneInteractor.currentScene) in animateCollapseQs_fullyCollapse_locked() 105 val actual by collectLastValue(sceneInteractor.currentScene) in animateCollapseQs_notFullyCollapse() 124 val actual by collectLastValue(sceneInteractor.currentScene) in setScene() 125 sceneInteractor.changeScene(key, "test") in setScene() 126 sceneInteractor.setTransitionState( in setScene()
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D | ShadeAnimationInteractorSceneContainerImplTest.kt | 25 import com.android.systemui.scene.domain.interactor.sceneInteractor 43 val sceneInteractor = kosmos.sceneInteractor constant 64 sceneInteractor.setTransitionState(transitionState) in isAnyCloseAnimationRunning_qsToShade() 88 sceneInteractor.setTransitionState(transitionState) in isAnyCloseAnimationRunning_qsToGone_userInputNotOngoing() 112 sceneInteractor.setTransitionState(transitionState) in isAnyCloseAnimationRunning_qsToGone_userInputOngoing()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/shade/ui/viewmodel/ |
D | OverlayShadeViewModelTest.kt | 32 import com.android.systemui.scene.domain.interactor.sceneInteractor 52 private val sceneInteractor = kosmos.sceneInteractor constant 89 sceneInteractor.changeScene(Scenes.Lockscreen, "reason") in backgroundScene_authMethodSwipe_lockscreenNotDismissed_goesToLockscreen() 106 sceneInteractor.changeScene(Scenes.Gone, "reason") in backgroundScene_authMethodSwipe_lockscreenDismissed_goesToGone() 115 val currentScene by collectLastValue(sceneInteractor.currentScene) in onScrimClicked_onLockscreen_goesToLockscreen() 117 sceneInteractor.changeScene(Scenes.Bouncer, "reason") in onScrimClicked_onLockscreen_goesToLockscreen() 129 val currentScene by collectLastValue(sceneInteractor.currentScene) in onScrimClicked_deviceWasEntered_goesToGone() 134 sceneInteractor.changeScene(Scenes.QuickSettings, "reason") in onScrimClicked_deviceWasEntered_goesToGone() 149 sceneInteractor.changeScene(Scenes.Lockscreen, "reason") in lockDevice() 160 sceneInteractor.changeScene(Scenes.Gone, "reason") in unlockDevice()
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D | ShadeHeaderViewModelTest.kt | 19 import com.android.systemui.scene.domain.interactor.sceneInteractor 47 private val sceneInteractor = kosmos.sceneInteractor constant in com.android.systemui.shade.ui.viewmodel.ShadeHeaderViewModelTest 105 assertThat(sceneInteractor.currentScene.value).isEqualTo(Scenes.Lockscreen) in onSystemIconContainerClicked_locked_collapsesShadeToLockscreen() 117 assertThat(sceneInteractor.currentScene.value).isEqualTo(Scenes.Gone) in onSystemIconContainerClicked_unlocked_collapsesShadeToGone() 138 sceneInteractor.changeScene(key, "test") in setScene() 139 sceneInteractor.setTransitionState( in setScene()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/startable/ |
D | SceneContainerStartableTest.kt | 55 import com.android.systemui.scene.domain.interactor.sceneInteractor in <lambda>() 95 private val sceneInteractor by lazy { kosmos.sceneInteractor } in <lambda>() constant 119 val currentDesiredSceneKey by collectLastValue(sceneInteractor.currentScene) in <lambda>() 120 val isVisible by collectLastValue(sceneInteractor.isVisible) in <lambda>() 134 sceneInteractor.changeScene(Scenes.Shade, "reason") in <lambda>() 150 sceneInteractor.changeScene(Scenes.Gone, "reason") in <lambda>() 177 val isVisible by collectLastValue(sceneInteractor.isVisible) in <lambda>() 195 val isVisible by collectLastValue(sceneInteractor.isVisible) in <lambda>() 217 val currentSceneKey by collectLastValue(sceneInteractor.currentScene) in <lambda>() 229 val currentSceneKey by collectLastValue(sceneInteractor.currentScene) in <lambda>() [all …]
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/notifications/ui/viewmodel/ |
D | NotificationsShadeSceneViewModelTest.kt | 33 import com.android.systemui.scene.domain.interactor.sceneInteractor 56 private val sceneInteractor by lazy { kosmos.sceneInteractor } in <lambda>() constant in com.android.systemui.notifications.ui.viewmodel.NotificationsShadeSceneViewModelTest 80 assertThat(sceneInteractor.currentScene.value).isEqualTo(Scenes.Gone) in upTransitionSceneKey_deviceUnlocked_gone() 91 sceneInteractor.changeScene(Scenes.Lockscreen, "reason") in upTransitionSceneKey_authMethodSwipe_lockscreenNotDismissed_goesToLockscreen() 106 sceneInteractor // force the lazy; this will kick off StateFlows in upTransitionSceneKey_authMethodSwipe_lockscreenDismissed_goesToGone() 108 sceneInteractor.changeScene(Scenes.Gone, "reason") in upTransitionSceneKey_authMethodSwipe_lockscreenDismissed_goesToGone() 119 sceneInteractor.changeScene(Scenes.Lockscreen, "reason") in lockDevice() 130 sceneInteractor.changeScene(Scenes.Gone, "reason") in unlockDevice()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/ui/viewmodel/ |
D | SceneContainerViewModel.kt | 46 private val sceneInteractor: SceneInteractor, in <lambda>() constant in com.android.systemui.scene.ui.viewmodel.SceneContainerViewModel 57 val allSceneKeys: List<SceneKey> = sceneInteractor.allSceneKeys() in <lambda>() 60 val currentScene: StateFlow<SceneKey> = sceneInteractor.currentScene in <lambda>() 63 val isVisible: StateFlow<Boolean> = sceneInteractor.isVisible in <lambda>() 90 sceneInteractor.setTransitionState(transitionState) in <lambda>() 105 sceneInteractor.onUserInteractionFinished() in <lambda>() 158 sceneInteractor.resolveSceneFamilyOrNull(actionResult.toScene)?.value?.let { in <lambda>() 169 sceneInteractor.resolveSceneFamily(actionResult.toScene).map { scene -> in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/shade/ |
D | ShadeControllerSceneImplTest.kt | 33 import com.android.systemui.scene.domain.interactor.sceneInteractor 59 private val sceneInteractor by lazy { kosmos.sceneInteractor } in <lambda>() constant 95 assertThat(sceneInteractor.currentScene.value).isEqualTo(Scenes.Gone) in animateCollapseShade_noForceNoExpansion() 113 assertThat(sceneInteractor.currentScene.value).isEqualTo(Scenes.Shade) in animateCollapseShade_expandedExcludeFlagOn() 130 assertThat(sceneInteractor.currentScene.value).isEqualTo(Scenes.Lockscreen) in animateCollapseShade_locked() 145 assertThat(sceneInteractor.currentScene.value).isEqualTo(Scenes.Gone) in animateCollapseShade_unlocked() 183 sceneInteractor.changeScene(key, "test") in setScene() 184 sceneInteractor.setTransitionState( in setScene()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/domain/startable/ |
D | SceneContainerStartable.kt | 102 private val sceneInteractor: SceneInteractor, in <lambda>() constant in com.android.systemui.scene.domain.startable.SceneContainerStartable 184 sceneInteractor.transitionState.mapNotNull { state -> in <lambda>() 221 sceneInteractor.setVisible(isVisible, loggingReason) in <lambda>() 238 sceneInteractor.currentScene.collectLatest { currentScene -> in <lambda>() 245 sceneInteractor.changeScene( in <lambda>() 258 if (sceneInteractor.currentScene.value == Scenes.Bouncer) { in <lambda>() 259 sceneInteractor.changeScene( in <lambda>() 318 when (val transitionState = sceneInteractor.transitionState.value) { in <lambda>() 400 sceneInteractor.transitionState.value as? ObservableTransitionState.Transition in <lambda>() 425 sceneInteractor.transitioningTo.value == Scenes.Lockscreen in <lambda>() [all …]
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/ui/viewmodel/ |
D | SceneContainerViewModelTest.kt | 30 import com.android.systemui.scene.domain.interactor.sceneInteractor in <lambda>() 55 private val sceneInteractor by lazy { kosmos.sceneInteractor } in <lambda>() constant in com.android.systemui.scene.ui.viewmodel.SceneContainerViewModelTest 66 sceneInteractor = sceneInteractor, in <lambda>() 79 sceneInteractor.setVisible(false, "reason") in <lambda>() 82 sceneInteractor.setVisible(true, "reason") in <lambda>() 208 sceneInteractor.setVisible(false, "reason") in <lambda>() 211 sceneInteractor.onRemoteUserInteractionStarted("reason") in <lambda>() 225 val currentScene by collectLastValue(sceneInteractor.currentScene) in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/ |
D | StatusBarStateControllerImplTest.kt | 43 import com.android.systemui.scene.domain.interactor.sceneInteractor 107 { kosmos.sceneInteractor }, in setUp() 239 val currentScene by collectLastValue(kosmos.sceneInteractor.currentScene) in start_hydratesStatusBarState_whileLocked() 249 kosmos.sceneInteractor.changeScene( in start_hydratesStatusBarState_whileLocked() 259 kosmos.sceneInteractor.changeScene(toScene = Scenes.Bouncer, loggingReason = "reason") in start_hydratesStatusBarState_whileLocked() 264 kosmos.sceneInteractor.changeScene(toScene = Scenes.Shade, loggingReason = "reason") in start_hydratesStatusBarState_whileLocked() 269 kosmos.sceneInteractor.changeScene( in start_hydratesStatusBarState_whileLocked() 277 kosmos.sceneInteractor.changeScene(toScene = Scenes.Communal, loggingReason = "reason") in start_hydratesStatusBarState_whileLocked() 282 kosmos.sceneInteractor.changeScene( in start_hydratesStatusBarState_whileLocked() 304 val currentScene by collectLastValue(kosmos.sceneInteractor.currentScene) in start_hydratesStatusBarState_whileUnlocked() [all …]
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/shade/ui/viewmodel/ |
D | OverlayShadeViewModelKosmos.kt | 21 import com.android.systemui.scene.domain.interactor.sceneInteractor 27 sceneInteractor = sceneInteractor, in <lambda>()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/ |
D | ShadeControllerSceneImpl.kt | 58 private val sceneInteractor: SceneInteractor, in <lambda>() constant in com.android.systemui.shade.ShadeControllerSceneImpl 94 sceneInteractor.snapToScene( in <lambda>() 134 sceneInteractor.changeScene( in <lambda>() 175 sceneInteractor.changeScene( in <lambda>() 182 sceneInteractor.changeScene(SceneFamilies.QuickSettings, "ShadeController.animateExpandQs") in <lambda>() 187 sceneInteractor.isVisible.collect { isVisible -> in <lambda>() 232 return sceneInteractor.currentScene.value != Scenes.Gone in <lambda>()
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/shade/domain/interactor/ |
D | ShadeBackActionInteractorKosmos.kt | 21 import com.android.systemui.scene.domain.interactor.sceneInteractor 27 sceneInteractor = sceneInteractor, in <lambda>()
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D | ShadeLockscreenInteractorKosmos.kt | 22 import com.android.systemui.scene.domain.interactor.sceneInteractor 32 sceneInteractor = sceneInteractor, in <lambda>()
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/model/ |
D | SceneContainerPluginKosmos.kt | 22 import com.android.systemui.scene.domain.interactor.sceneInteractor 26 sceneInteractor = { sceneInteractor }, in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/qs/ui/viewmodel/ |
D | QuickSettingsShadeSceneViewModelTest.kt | 33 import com.android.systemui.scene.domain.interactor.sceneInteractor 56 private val sceneInteractor = kosmos.sceneInteractor constant in com.android.systemui.qs.ui.viewmodel.QuickSettingsShadeSceneViewModelTest 93 sceneInteractor.changeScene(Scenes.Lockscreen, "reason") in upTransitionSceneKey_authMethodSwipe_lockscreenNotDismissed_goesToLockscreen() 109 sceneInteractor.changeScene(Scenes.Gone, "reason") in upTransitionSceneKey_authMethodSwipe_lockscreenDismissed_goesToGone() 120 sceneInteractor.changeScene(Scenes.Lockscreen, "reason") in lockDevice() 131 sceneInteractor.changeScene(Scenes.Gone, "reason") in unlockDevice()
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/keyguard/domain/interactor/ |
D | KeyguardDismissActionInteractorKosmos.kt | 22 import com.android.systemui.scene.domain.interactor.sceneInteractor 33 sceneInteractor = sceneInteractor, in <lambda>()
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D | WindowManagerLockscreenVisibilityInteractorKosmos.kt | 21 import com.android.systemui.scene.domain.interactor.sceneInteractor 34 sceneInteractor = { sceneInteractor }, in <lambda>()
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D | KeyguardTransitionInteractorKosmos.kt | 23 import com.android.systemui.scene.domain.interactor.sceneInteractor 36 sceneInteractor = { sceneInteractor } in <lambda>()
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/keyguard/domain/interactor/scenetransition/ |
D | LockscreenSceneTransitionInteractor.kt | 23 import com.android.systemui.scene.domain.interactor.sceneInteractor 30 sceneInteractor = sceneInteractor, in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/ |
D | NotificationStackAppearanceIntegrationTest.kt | 30 import com.android.systemui.scene.domain.interactor.sceneInteractor in <lambda>() 62 private val sceneInteractor by lazy { kosmos.sceneInteractor } in <lambda>() constant in com.android.systemui.statusbar.notification.NotificationStackAppearanceIntegrationTest 121 sceneInteractor.setTransitionState(transitionState) in <lambda>() 131 sceneInteractor.changeScene(Scenes.Shade, "reason") in <lambda>() 162 sceneInteractor.setTransitionState(transitionState) in <lambda>() 178 sceneInteractor.setTransitionState(transitionState) in <lambda>() 188 sceneInteractor.changeScene(Scenes.QuickSettings, "reason") in <lambda>()
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/keyguard/ui/viewmodel/ |
D | AodAlphaViewModelKosmos.kt | 25 import com.android.systemui.scene.domain.interactor.sceneInteractor 34 sceneInteractor = sceneInteractor, in <lambda>()
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