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Searched refs:snapshotImage (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DRenderNodeDrawable.cpp248 sk_sp<SkImage> snapshotImage; in drawContent() local
260 snapshotImage = renderNode->getLayerSurface()->makeImageSnapshot(); in drawContent()
266 snapshotImage = SkImages::MakeWithFilter( in drawContent()
267 recordingContext, snapshotImage, imageFilter, subset, in drawContent()
272 snapshotImage = SkImages::MakeWithFilter(snapshotImage, imageFilter, subset, in drawContent()
280 snapshotImage = snapshotResult->snapshot; in drawContent()
316 canvas->drawImageRect(snapshotImage, SkRect::Make(srcBounds), in drawContent()
346 stretch.getShader(bounds.width(), bounds.height(), snapshotImage, &matrix); in drawContent()
/frameworks/base/libs/hwui/effects/
DStretchEffect.cpp192 const sk_sp<SkImage>& snapshotImage, in getShader() argument
212 snapshotImage->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, in getShader()
DStretchEffect.h94 sk_sp<SkShader> getShader(float width, float height, const sk_sp<SkImage>& snapshotImage,