Searched refs:spanX (Results 1 – 1 of 1) sorted by relevance
353 final float spanX = devX * 2; in onTouchEvent() local359 span = (float) Math.hypot(spanX, spanY); in onTouchEvent()374 mPrevSpanX = mCurrSpanX = spanX; in onTouchEvent()382 mPrevSpanX = mCurrSpanX = spanX; in onTouchEvent()391 mCurrSpanX = spanX; in onTouchEvent()