Searched refs:targetTime (Results 1 – 7 of 7) sorted by relevance
48 void postAt(const T& targetTime, std::function<void()> f) { in postAt() argument51 if (mMap.empty() || targetTime < mMap.begin()->first) { in postAt()52 mMap.emplace_hint(mMap.begin(), targetTime, std::move(f)); in postAt()55 mMap.emplace(targetTime, std::move(f)); in postAt()
214 float targetTime = 0.2f; in runMemoryBandwidthTest() local215 if (dt > targetTime) { in runMemoryBandwidthTest()216 mMemLoopCount = (size_t)((double)mMemLoopCount / (dt / targetTime)); in runMemoryBandwidthTest()273 float targetTime = 0.2f; in runMemoryLatencyTest() local274 if (dts > targetTime) { in runMemoryLatencyTest()275 mMemLoopCount = (size_t)((double)mMemLoopCount / (dts / targetTime)); in runMemoryLatencyTest()
166 open fun buildResetAnimator(targetTime: Int): Animator { in buildResetAnimator()172 targetTime + RESET_ANIMATION_DURATION_MS in buildResetAnimator()
300 void VSyncDispatchTimerQueue::setTimer(nsecs_t targetTime, nsecs_t /*now*/) { in setTimer() argument301 mIntendedWakeupTime = targetTime; in setTimer()
81 override fun buildResetAnimator(targetTime: Int): Animator { in setUp()
390 final long targetTime = SystemClock.elapsedRealtime() + timeout; in waitForCompletion() local393 while (!done && (timeout <= 0 || SystemClock.elapsedRealtime() < targetTime)) { in waitForCompletion()
1831 private boolean shouldTriggerShortFgsTimedEvent(long targetTime, long nowUptime) { in shouldTriggerShortFgsTimedEvent() argument1839 return targetTime <= nowUptime; in shouldTriggerShortFgsTimedEvent()