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Searched refs:transformOrientation (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp253 const auto transformOrientation = orientation + mPhysicalOrientation; in setProjection() local
261 bounds.rotate(transformOrientation); in setProjection()
266 bounds.rotate(transformOrientation); in setProjection()
269 getCompositionDisplay()->setProjection(transformOrientation, layerStackSpaceRect, in setProjection()
/frameworks/native/libs/input/
DInput.cpp99 float transformOrientation(const ui::Transform& transform, const PointerCoords& coords, in transformOrientation() function
1083 return transformOrientation(transform, coords, flags); in calculateTransformedAxisValue()
1109 transformOrientation(transform, coords, flags)); in calculateTransformedCoordsInPlace()