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Searched refs:useColorManagement (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h203 bool useColorManagement; member
223 useColorManagement(_useColorManagement), in RenderEngineCreationArgs()
244 Builder& setUseColorManagerment(bool useColorManagement) { in setUseColorManagerment()
245 this->useColorManagement = useColorManagement; in setUseColorManagerment()
273 return RenderEngineCreationArgs(pixelFormat, imageCacheSize, useColorManagement, in build()
283 bool useColorManagement = true; member
/frameworks/av/media/libstagefright/renderfright/gl/
DProgramCache.h189 void primeCache(const EGLContext context, bool useColorManagement, bool toneMapperShaderOnly);
DProgramCache.cpp81 EGLContext context, bool useColorManagement, bool toneMapperShaderOnly) { in primeCache() argument
132 if (useColorManagement) { in primeCache()
DGLESRenderEngine.cpp346 mUseColorManagement(args.useColorManagement) { in GLESRenderEngine()
459 mArgs.useColorManagement, in primeCache()
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h301 bool useColorManagement; member
/frameworks/native/services/surfaceflinger/sysprop/
DSurfaceFlingerProperties.sysprop199 # useColorManagement indicates whether SurfaceFlinger should manage color
277 # The variable works only when useColorManagement is specified. If
279 # surfaces when useColorManagement is specified.