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Searched refs:waitFd (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsThreadIO.cpp102 bool ThreadIO::playCoreCommands(Context *con, int waitFd) { in playCoreCommands() argument
113 p[1].fd = waitFd; in playCoreCommands()
117 if (waitFd >= 0) { in playCoreCommands()
158 if (waitFd < 0) { in playCoreCommands()
DrsThreadIO.h43 bool playCoreCommands(Context *con, int waitFd);
/frameworks/av/media/codec2/tests/aidl/
DGraphicsTracker_test.cpp465 int waitFd = -1; in TEST_F() local
466 ASSERT_EQ(C2_OK, mTracker->getWaitableFd(&waitFd)); in TEST_F()
467 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F()
526 int waitFd = -1; in TEST_F() local
527 ASSERT_EQ(C2_OK, mTracker->getWaitableFd(&waitFd)); in TEST_F()
528 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F()
570 int waitFd = -1; in TEST_F() local
571 ASSERT_EQ(C2_OK, mTracker->getWaitableFd(&waitFd)); in TEST_F()
572 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F()
702 int waitFd = -1; in TEST_F() local
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