Searched refs:windowTransform (Results 1 – 6 of 6) sorted by relevance
119 const uint32_t windowTransform = layer->getWindowTransform(); in DrawLayer() local147 skiaDestRect = (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) in DrawLayer()151 skiaDestRect = (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) in DrawLayer()159 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { in DrawLayer()162 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in DrawLayer()165 if (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { in DrawLayer()
68 Matrix4 windowTransform; in createOrUpdateLayer() local69 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()70 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
92 Matrix4 windowTransform; in createOrUpdateLayer() local93 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()94 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
64 uint32_t windowTransform; in copySurfaceInto() local66 &cropRect, &windowTransform); in copySurfaceInto()74 windowTransform); in copySurfaceInto()160 (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) in copySurfaceInto()218 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { in copySurfaceInto()221 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in copySurfaceInto()224 if (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { in copySurfaceInto()
85 inline void setWindowTransform(uint32_t windowTransform) { mWindowTransform = windowTransform; } in setWindowTransform() argument
535 Matrix4 windowTransform; in RENDERTHREAD_TEST() local536 windowTransform.loadTranslate(100, 100, 0); in RENDERTHREAD_TEST()537 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_TEST()