Searched refs:worldToScreen (Results 1 – 5 of 5) sorted by relevance
/frameworks/av/media/libheadtracking/ |
D | HeadTrackingProcessor-test.cpp | 45 const Pose3f worldToScreen{{4, 5, 6}, Quaternionf::UnitRandom()}; in TEST() local 58 processor->setWorldToScreenPose(0, worldToScreen); in TEST() 62 EXPECT_EQ(processor->getHeadToStagePose(), worldToHead.inverse() * worldToScreen * in TEST() 80 const Pose3f worldToScreen{{4, 5, 6}, Quaternionf::UnitRandom()}; in TEST() local 92 processor->setWorldToScreenPose(0, worldToScreen); in TEST() 101 (worldToHead * integrate(headTwist, 2.f)).inverse() * worldToScreen); in TEST()
|
D | ScreenHeadFusion.cpp | 26 void ScreenHeadFusion::setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen) { in setWorldToScreenPose() argument 27 mWorldToScreen = TimestampedPose{.timestamp = timestamp, .pose = worldToScreen}; in setWorldToScreenPose()
|
D | ScreenHeadFusion.h | 53 void setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen);
|
D | HeadTrackingProcessor.cpp | 70 void setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen) override { in setWorldToScreenPose() argument 77 Pose3f worldToLogicalScreen = worldToScreen * Pose3f(rotateY(-mPhysicalToLogicalAngle)); in setWorldToScreenPose()
|
/frameworks/av/media/libheadtracking/include/media/ |
D | HeadTrackingProcessor.h | 65 virtual void setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen) = 0;
|