Searched refs:worldToScreen2 (Results 1 – 1 of 1) sorted by relevance
49 Pose3f worldToScreen2({11, 12, 13}, Quaternionf::UnitRandom()); in TEST() local66 fusion.setWorldToScreenPose(678, worldToScreen2); in TEST()70 EXPECT_EQ(worldToScreen2.inverse() * worldToHead2, result->pose); in TEST()