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Searched refs:worldToScreen2 (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libheadtracking/
DScreenHeadFusion-test.cpp49 Pose3f worldToScreen2({11, 12, 13}, Quaternionf::UnitRandom()); in TEST() local
66 fusion.setWorldToScreenPose(678, worldToScreen2); in TEST()
70 EXPECT_EQ(worldToScreen2.inverse() * worldToHead2, result->pose); in TEST()