Searched refs:zMatrix (Results 1 – 1 of 1) sorted by relevance
206 mat4 zMatrix; in drawShadow() local207 caster->getRenderNode()->applyViewPropertyTransforms(zMatrix, true); in drawShadow()208 zParams = SkPoint3::Make(zMatrix[2], zMatrix[6], zMatrix[mat4::kTranslateZ]); in drawShadow()