Searched refs:CODEC_MAX_VERTEX_ATTRIBUTES (Results 1 – 4 of 4) sorted by relevance
23 CODEC_MAX_VERTEX_ATTRIBUTES = 16, enumerator
257 VAOState(0, CODEC_MAX_VERTEX_ATTRIBUTES, CODEC_MAX_VERTEX_ATTRIBUTES))); in addVertexArrayObject()260 for (int i = 0; i < CODEC_MAX_VERTEX_ATTRIBUTES; i++) { in addVertexArrayObject()317 uint8_t todo[CODEC_MAX_VERTEX_ATTRIBUTES]; in getVBOUsage()325 for (int i = 0; i < CODEC_MAX_VERTEX_ATTRIBUTES; i++) { in getVBOUsage()395 for (int i = 0; i < CODEC_MAX_VERTEX_ATTRIBUTES; ++i) { in updateEnableDirtyArrayForDraw()2971 m_hostDriverCaps.max_vertex_attribs = CODEC_MAX_VERTEX_ATTRIBUTES; in initFromCaps()
211 int attributesNeedingUpdateForDraw[CODEC_MAX_VERTEX_ATTRIBUTES];255 int nLocations() { return CODEC_MAX_VERTEX_ATTRIBUTES; } in nLocations()986 *out = CODEC_MAX_VERTEX_ATTRIBUTES; in getClientStateParameter()
743 SET_ERROR_IF(index >= CODEC_MAX_VERTEX_ATTRIBUTES, GL_INVALID_VALUE); \856 *ptr = CODEC_MAX_VERTEX_ATTRIBUTES; in s_glGetIntegerv()