Searched refs:EmulatedScene (Results 1 – 5 of 5) sorted by relevance
34 #define G (EmulatedScene::GRASS * EmulatedScene::NUM_CHANNELS)35 #define S (EmulatedScene::GRASS_SHADOW * EmulatedScene::NUM_CHANNELS)36 #define H (EmulatedScene::HILL * EmulatedScene::NUM_CHANNELS)37 #define W (EmulatedScene::WALL * EmulatedScene::NUM_CHANNELS)38 #define R (EmulatedScene::ROOF * EmulatedScene::NUM_CHANNELS)39 #define D (EmulatedScene::DOOR * EmulatedScene::NUM_CHANNELS)40 #define C (EmulatedScene::CHIMNEY * EmulatedScene::NUM_CHANNELS)41 #define I (EmulatedScene::WINDOW * EmulatedScene::NUM_CHANNELS)42 #define U (EmulatedScene::SUN * EmulatedScene::NUM_CHANNELS)43 #define K (EmulatedScene::SKY * EmulatedScene::NUM_CHANNELS)[all …]
33 class EmulatedScene {35 EmulatedScene(int sensor_width_px, int sensor_height_px,38 ~EmulatedScene();
662 scene_ = std::make_unique<EmulatedScene>( in StartUp()1398 EmulatedScene::ColorChannels EmulatedSensor::GetQuadBayerColor(uint32_t x, in GetQuadBayerColor()1408 return EmulatedScene::ColorChannels::R; in GetQuadBayerColor()1410 return EmulatedScene::ColorChannels::Gr; in GetQuadBayerColor()1413 return EmulatedScene::ColorChannels::Gb; in GetQuadBayerColor()1415 return EmulatedScene::ColorChannels::B; in GetQuadBayerColor()1503 int bayer_select[4] = {EmulatedScene::R, EmulatedScene::Gr, EmulatedScene::Gb, in CaptureRaw()1504 EmulatedScene::B}; in CaptureRaw()1578 r_count = pixel[EmulatedScene::R] * scale64x; in CaptureRGB()1579 g_count = pixel[EmulatedScene::Gr] * scale64x; in CaptureRGB()[all …]
87 "EmulatedScene.cpp",
397 std::unique_ptr<EmulatedScene> scene_;401 static EmulatedScene::ColorChannels GetQuadBayerColor(uint32_t x, uint32_t y);