Searched refs:GL_EXPECT (Results 1 – 2 of 2) sorted by relevance
398 auto vertShader = GL_EXPECT(ScopedGlShader::MakeShader(dispatch, GL_VERTEX_SHADER, vertSource)); in MakeProgram()400 GL_EXPECT(ScopedGlShader::MakeShader(dispatch, GL_FRAGMENT_SHADER, fragSource)); in MakeProgram()663 uint8_t* ahbPixels = GL_EXPECT(ahb.Lock()); in AsImage()680 auto image = GL_EXPECT(LoadImage(basename)); in CreateAHBFromImage()682 auto ahb = GL_EXPECT( in CreateAHBFromImage()686 uint8_t* ahbPixels = GL_EXPECT(ahb.Lock()); in CreateAHBFromImage()765 Image actual = GL_EXPECT(AsImage(ahb)); in CompareAHBWithGolden()
111 #define GL_EXPECT(x) \ macro