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Searched refs:GL_EXPECT (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp398 auto vertShader = GL_EXPECT(ScopedGlShader::MakeShader(dispatch, GL_VERTEX_SHADER, vertSource)); in MakeProgram()
400 GL_EXPECT(ScopedGlShader::MakeShader(dispatch, GL_FRAGMENT_SHADER, fragSource)); in MakeProgram()
663 uint8_t* ahbPixels = GL_EXPECT(ahb.Lock()); in AsImage()
680 auto image = GL_EXPECT(LoadImage(basename)); in CreateAHBFromImage()
682 auto ahb = GL_EXPECT( in CreateAHBFromImage()
686 uint8_t* ahbPixels = GL_EXPECT(ahb.Lock()); in CreateAHBFromImage()
765 Image actual = GL_EXPECT(AsImage(ahb)); in CompareAHBWithGolden()
DGfxstreamEnd2EndTests.h111 #define GL_EXPECT(x) \ macro