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1  /*
2   * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3   *
4   * Permission is hereby granted, free of charge, to any person obtaining a
5   * copy of this software and associated documentation files (the "Software"),
6   * to deal in the Software without restriction, including without limitation
7   * on the rights to use, copy, modify, merge, publish, distribute, sub
8   * license, and/or sell copies of the Software, and to permit persons to whom
9   * the Software is furnished to do so, subject to the following conditions:
10   *
11   * The above copyright notice and this permission notice (including the next
12   * paragraph) shall be included in all copies or substantial portions of the
13   * Software.
14   *
15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17   * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18   * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19   * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20   * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21   * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22  
23  #ifndef _D3DADAPTER_PRESENT_H_
24  #define _D3DADAPTER_PRESENT_H_
25  
26  #include <d3d9.h>
27  
28  #ifndef D3DOK_WINDOW_OCCLUDED
29  #define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
30  #endif /* D3DOK_WINDOW_OCCLUDED */
31  
32  #ifndef __cplusplus
33  typedef struct ID3DPresent ID3DPresent;
34  typedef struct ID3DPresentGroup ID3DPresentGroup;
35  typedef struct ID3DAdapter9 ID3DAdapter9;
36  typedef struct D3DWindowBuffer D3DWindowBuffer;
37  
38  /* Available since version 1.3 */
39  typedef struct _D3DPRESENT_PARAMETERS2_ {
40      /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
41       * D3DWindowBuffers in any order, and eventually with a delay.
42       * FALSE (Default): buffers should be released as soon as possible.
43       * TRUE: it is allowed to release some buffers with a delay, and in
44       * a random order. */
45      BOOL AllowDISCARDDelayedRelease;
46      /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
47       * FALSE (Default): User prefers presentation to occur as soon as possible,
48       * with potential tearings.
49       * TRUE: User prefers presentation to be tear free. Requires
50       * AllowDISCARDDelayedRelease to have any effect. */
51      BOOL TearFreeDISCARD;
52  } D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
53  
54  /* Presentation backend for drivers to display their brilliant work */
55  typedef struct ID3DPresentVtbl
56  {
57      /* IUnknown */
58      HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
59      ULONG (WINAPI *AddRef)(ID3DPresent *This);
60      ULONG (WINAPI *Release)(ID3DPresent *This);
61  
62      /* ID3DPresent */
63      /* This function initializes the screen and window provided at creation.
64       * Hence why this should always be called as the one of first things a new
65       * swap chain does */
66      HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
67      /* Make a buffer visible to the window system via dma-buf fd.
68       * For better compatibility, it must be 32bpp and format ARGB/XRGB */
69      HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
70      HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
71      /* After presenting a buffer to the window system, the buffer
72       * may be used as is (no copy of the content) by the window system.
73       * You must not use a non-released buffer, else the user may see undefined content.
74       * Note: This function waits as well that the buffer content was displayed (this
75       * can be after the release of the buffer if the window system decided to make
76       * an internal copy and release early. */
77      HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
78      HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
79      /* It is possible to do partial copy, but impossible to do resizing, which must
80       * be done by the client after checking the front buffer size */
81      HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
82      HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
83      HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
84      HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
85      HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
86      HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
87      /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
88      HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
89      HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
90      HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This,  HWND hWnd, int *width, int *height, int *depth);
91      /* Available since version 1.1 */
92      BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
93      /* Available since version 1.2 */
94      BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
95      HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
96      BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
97      /* Available since version 1.3 */
98      HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
99      BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
100      /* Wait a buffer gets released. */
101      HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
102  } ID3DPresentVtbl;
103  
104  struct ID3DPresent
105  {
106      ID3DPresentVtbl *lpVtbl;
107  };
108  
109  /* IUnknown macros */
110  #define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
111  #define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
112  #define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
113  /* ID3DPresent macros */
114  #define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
115  #define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
116  #define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
117  #define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
118  #define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
119  #define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
120  #define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
121  #define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
122  #define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
123  #define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
124  #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
125  #define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
126  #define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
127  #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
128  #define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d)
129  #define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
130  #define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
131  #define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
132  #define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
133  #define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
134  #define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
135  #define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
136  
137  typedef struct ID3DPresentGroupVtbl
138  {
139      /* IUnknown */
140      HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
141      ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
142      ULONG (WINAPI *Release)(ID3DPresentGroup *This);
143  
144      /* ID3DPresentGroup */
145      /* When creating a device, it's relevant for the driver to know how many
146       * implicit swap chains to create. It has to create one per monitor in a
147       * multi-monitor setup */
148      UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
149      /* returns only the implicit present interfaces */
150      HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
151      /* used to create additional presentation interfaces along the way */
152      HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
153      void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
154  } ID3DPresentGroupVtbl;
155  
156  struct ID3DPresentGroup
157  {
158      ID3DPresentGroupVtbl *lpVtbl;
159  };
160  
161  /* IUnknown macros */
162  #define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
163  #define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
164  #define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
165  /* ID3DPresentGroup */
166  #define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
167  #define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
168  #define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
169  #define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
170  
171  #endif /* __cplusplus */
172  
173  #endif /* _D3DADAPTER_PRESENT_H_ */
174