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Searched refs:ITextureLoaderPtr (Results 1 – 10 of 10) sorted by relevance

/hardware/google/aemu/snapshot/include/snapshot/
Dcommon.h47 using ITextureLoaderPtr = std::shared_ptr<ITextureLoader>; variable
57 ITextureLoaderPtr textureLoader;
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DObjectNameSpace.cpp35 using android::snapshot::ITextureLoaderPtr;
384 const ITextureLoaderPtr textureLoader = textureLoaderWPtr.lock(); in onLoad()
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglDisplay.h148 const android::snapshot::ITextureLoaderPtr& textureLoader,
DEglDisplay.cpp675 const android::snapshot::ITextureLoaderPtr& textureLoader, in onLoadAllImages()
DEglImp.cpp1750 *static_cast<const android::snapshot::ITextureLoaderPtr*>(textureLoader), in eglLoadAllImages()
/hardware/google/gfxstream/include/render-utils/
DRenderer.h284 const android::snapshot::ITextureLoaderPtr& textureLoader) = 0;
/hardware/google/gfxstream/host/
DRendererImpl.h111 const android::snapshot::ITextureLoaderPtr& textureLoader) final;
DRendererImpl.cpp371 const android::snapshot::ITextureLoaderPtr& textureLoader) { in load()
DFrameBuffer.h387 const android::snapshot::ITextureLoaderPtr& textureLoader);
DFrameBuffer.cpp2350 const android::snapshot::ITextureLoaderPtr& textureLoader) { in onLoad()