Searched refs:MAX_TEXTURE_UNITS (Results 1 – 4 of 4) sorted by relevance
95 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()139 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()178 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
248 MAX_TEXTURE_UNITS = 256, enumerator681 TextureUnit unit[MAX_TEXTURE_UNITS];
1339 if (unit >= MAX_TEXTURE_UNITS) { in setActiveTextureUnit()1391 for (uint32_t j = 0; j < MAX_TEXTURE_UNITS; ++j) { in onDeleteSamplers()2074 unit != m_tex.unit + MAX_TEXTURE_UNITS; in deleteTextures()
2262 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()