Searched refs:MediaTexturePool (Results 1 – 8 of 8) sorted by relevance
32 using TextureFrame = MediaTexturePool::TextureFrame;34 MediaTexturePool::TextureFrame getTextureFrame(int w, int h);36 void saveDecodedFrameToTexture(MediaTexturePool::TextureFrame frame,42 void putTextureFrame(MediaTexturePool::TextureFrame frame) { in putTextureFrame()48 MediaTexturePool* getTexturePool() { return &mTexturePool; } in getTexturePool()51 MediaTexturePool mTexturePool;67 MediaTexturePool::TextureFrame frame,
30 class MediaTexturePool {65 MediaTexturePool();66 ~MediaTexturePool();
67 void resetTexturePool(MediaTexturePool* pool = nullptr) {85 MediaTexturePool* mTexturePool = nullptr;
73 void resetTexturePool(MediaTexturePool* pool = nullptr) {131 MediaTexturePool* mTexturePool = nullptr;
38 MediaTexturePool::MediaTexturePool() { in MediaTexturePool() function in android::emulation::MediaTexturePool47 MediaTexturePool::~MediaTexturePool() { in ~MediaTexturePool()59 MediaTexturePool::TextureFrame MediaTexturePool::getTextureFrame(int w, int h) { in getTextureFrame()86 void MediaTexturePool::saveDecodedFrameToTexture(TextureFrame frame, in saveDecodedFrameToTexture()98 void MediaTexturePool::putTextureFrame(TextureFrame frame) { in putTextureFrame()117 void MediaTexturePool::deleteTextures(TextureFrame frame) { in deleteTextures()127 void MediaTexturePool::cleanUpTextures() { in cleanUpTextures()
37 using TextureFrame = MediaTexturePool::TextureFrame;
51 using TextureFrame = MediaTexturePool::TextureFrame;
33 using TextureFrame = MediaTexturePool::TextureFrame;