Searched refs:OP_glGetActiveUniform (Results 1 – 4 of 4) sorted by relevance
61 #define OP_glGetActiveUniform 2103 macro
1143 case OP_glGetActiveUniform: { in decode()
1760 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; in glGetActiveUniform_enc()