Searched refs:OVERRIDE (Results 1 – 2 of 2) sorted by relevance
1038 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GLEncoder() macro1040 OVERRIDE(glFlush); in GLEncoder()1041 OVERRIDE(glPixelStorei); in GLEncoder()1042 OVERRIDE(glVertexPointer); in GLEncoder()1043 OVERRIDE(glNormalPointer); in GLEncoder()1044 OVERRIDE(glColorPointer); in GLEncoder()1045 OVERRIDE(glPointSizePointerOES); in GLEncoder()1046 OVERRIDE(glClientActiveTexture); in GLEncoder()1047 OVERRIDE(glTexCoordPointer); in GLEncoder()1048 OVERRIDE(glMatrixIndexPointerOES); in GLEncoder()[all …]
127 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GL2Encoder() macro135 OVERRIDE(glFlush); in GL2Encoder()136 OVERRIDE(glPixelStorei); in GL2Encoder()137 OVERRIDE(glGetString); in GL2Encoder()138 OVERRIDE(glBindBuffer); in GL2Encoder()139 OVERRIDE(glBufferData); in GL2Encoder()140 OVERRIDE(glBufferSubData); in GL2Encoder()141 OVERRIDE(glDeleteBuffers); in GL2Encoder()142 OVERRIDE(glDrawArrays); in GL2Encoder()143 OVERRIDE(glDrawElements); in GL2Encoder()[all …]