Searched refs:PIPE_TEXTURE_2D (Results 1 – 4 of 4) sorted by relevance
36 #define PIPE_TEXTURE_2D 2 macro
272 device->createResource(width, height, stride, *virglFormat, PIPE_TEXTURE_2D, bind); in allocate()
1059 PIPE_TEXTURE_2D, enumerator
3799 const uint32_t target = PIPE_TEXTURE_2D; in on_vkAllocateMemory()