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Searched refs:PIPE_TEXTURE_2D (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/platform/include/
DVirtGpu.h36 #define PIPE_TEXTURE_2D 2 macro
/hardware/google/gfxstream/guest/android/
DGrallocEmulated.cpp272 device->createResource(width, height, stride, *virglFormat, PIPE_TEXTURE_2D, bind); in allocate()
/hardware/google/gfxstream/host/
Dvirtio-gpu-gfxstream-renderer.cpp1059 PIPE_TEXTURE_2D, enumerator
/hardware/google/gfxstream/guest/vulkan_enc/
DResourceTracker.cpp3799 const uint32_t target = PIPE_TEXTURE_2D; in on_vkAllocateMemory()