Searched refs:TEXCOORD0_LOCATION (Results 1 – 5 of 5) sorted by relevance
33 TEXCOORD0_LOCATION = 4, enumerator
234 (GLDecoderContextData::TEXCOORD0_LOCATION + unit)); in s_glTexCoordPointerData()239 (GLDecoderContextData::TEXCOORD0_LOCATION + unit)), in s_glTexCoordPointerData()245 (GLDecoderContextData::TEXCOORD0_LOCATION + unit))); in s_glTexCoordPointerData()
158 TEXCOORD0_LOCATION = 4, enumerator866 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()872 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()878 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()950 …ntState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
413 if ( i >= GLClientState::TEXCOORD0_LOCATION && in sendVertexData()415 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()443 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()451 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()453 …this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state.size, state.type, s… in sendVertexData()489 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()
79 m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()427 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()1089 which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; in getClientStatePointer()