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Searched refs:TEXTURE_2D (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1355 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()
1367 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()
1405 } else if (enables & (1u << TEXTURE_2D)) { in getPriorityEnabledTarget()
1438 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture()
1730 return m_tex.activeUnit->texture[TEXTURE_2D]; in getBoundTexture()
2077 if (unit->texture[TEXTURE_2D] == *texture) { in deleteTextures()
2078 unit->texture[TEXTURE_2D] = 0; in deleteTextures()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp800 case TEXTURE_2D: in postLoadRestoreCtx()
2146 *params = m_texState[m_activeTexture][TEXTURE_2D].texture; in glGetIntegerv()
2164 TextureTarget value=TEXTURE_2D; in GLTextureTargetToLocal()
2176 value = TEXTURE_2D; in GLTextureTargetToLocal()
2219 case TEXTURE_2D: in getDefaultTextureName()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h40 TEXTURE_2D, enumerator
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h666 TEXTURE_2D = 0, enumerator