Searched refs:TEXTURE_2D (Results 1 – 4 of 4) sorted by relevance
1355 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()1367 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()1405 } else if (enables & (1u << TEXTURE_2D)) { in getPriorityEnabledTarget()1438 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture()1730 return m_tex.activeUnit->texture[TEXTURE_2D]; in getBoundTexture()2077 if (unit->texture[TEXTURE_2D] == *texture) { in deleteTextures()2078 unit->texture[TEXTURE_2D] = 0; in deleteTextures()
800 case TEXTURE_2D: in postLoadRestoreCtx()2146 *params = m_texState[m_activeTexture][TEXTURE_2D].texture; in glGetIntegerv()2164 TextureTarget value=TEXTURE_2D; in GLTextureTargetToLocal()2176 value = TEXTURE_2D; in GLTextureTargetToLocal()2219 case TEXTURE_2D: in getDefaultTextureName()
40 TEXTURE_2D, enumerator
666 TEXTURE_2D = 0, enumerator