Searched refs:VERTEX_LOCATION (Results 1 – 5 of 5) sorted by relevance
29 VERTEX_LOCATION = 0, enumerator
200 STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::VERTEX_LOCATION); in s_glVertexPointerData()204 ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION), in s_glVertexPointerData()209 ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION)); in s_glVertexPointerData()
154 VERTEX_LOCATION = 0, enumerator818 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()824 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()830 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()932 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
280 …ctx->m_state->setVertexAttribState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data… in s_glVertexPointer()431 case GLClientState::VERTEX_LOCATION: in sendVertexData()473 case GLClientState::VERTEX_LOCATION: in sendVertexData()
75 m_currVaoState[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; in init()415 retval = int(VERTEX_LOCATION); in getLocation()1077 which_state = GLClientState::VERTEX_LOCATION; in getClientStatePointer()