Searched refs:VertexAttribState (Results 1 – 4 of 4) sorted by relevance
186 } VertexAttribState; typedef198 typedef std::vector<VertexAttribState> VertexAttribStateVector;221 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }279 const VertexAttribState& getState(int location);280 const VertexAttribState& getStateAndEnableDirty(int location, bool *enableChanged);761 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()818 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()824 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()830 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()836 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()[all …]
356 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()408 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()524 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()556 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
376 const GLClientState::VertexAttribState& GLClientState::getState(int location) { in getState()380 const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *e… in getStateAndEnableDirty()396 const VertexAttribState &state = getStateAndEnableDirty(i, &enableChanged); in updateEnableDirtyArrayForDraw()
1334 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()