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Searched refs:VertexAttribState (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h186 } VertexAttribState; typedef
198 typedef std::vector<VertexAttribState> VertexAttribStateVector;
221 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }
279 const VertexAttribState& getState(int location);
280 const VertexAttribState& getStateAndEnableDirty(int location, bool *enableChanged);
761 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()
818 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
824 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
830 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
836 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
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/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp356 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()
408 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()
524 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()
556 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp376 const GLClientState::VertexAttribState& GLClientState::getState(int location) { in getState()
380 const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *e… in getStateAndEnableDirty()
396 const VertexAttribState &state = getStateAndEnableDirty(i, &enableChanged); in updateEnableDirtyArrayForDraw()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp1334 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()