Searched refs:_RUN_AND_CHECK (Results 1 – 1 of 1) sorted by relevance
/hardware/google/gfxstream/host/vulkan/ |
D | VkDecoderSnapshotUtils.cpp | 117 #define _RUN_AND_CHECK(command) \ macro 143 _RUN_AND_CHECK(dispatch->vkAllocateCommandBuffers(stateBlock->device, &allocInfo, in saveImageContent() 149 _RUN_AND_CHECK(dispatch->vkCreateFence(stateBlock->device, &fenceCreateInfo, nullptr, &fence)); in saveImageContent() 159 _RUN_AND_CHECK( in saveImageContent() 177 _RUN_AND_CHECK(dispatch->vkAllocateMemory(stateBlock->device, &readbackBufferMemoryAllocateInfo, in saveImageContent() 179 _RUN_AND_CHECK( in saveImageContent() 183 _RUN_AND_CHECK(dispatch->vkMapMemory(stateBlock->device, readbackMemory, 0, VK_WHOLE_SIZE, in saveImageContent() 255 _RUN_AND_CHECK(dispatch->vkEndCommandBuffer(commandBuffer)); in saveImageContent() 263 _RUN_AND_CHECK(dispatch->vkQueueSubmit(stateBlock->queue, 1, &submitInfo, fence)); in saveImageContent() 264 _RUN_AND_CHECK( in saveImageContent() [all …]
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