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Searched refs:_RUN_AND_CHECK (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/vulkan/
DVkDecoderSnapshotUtils.cpp117 #define _RUN_AND_CHECK(command) \ macro
143 _RUN_AND_CHECK(dispatch->vkAllocateCommandBuffers(stateBlock->device, &allocInfo, in saveImageContent()
149 _RUN_AND_CHECK(dispatch->vkCreateFence(stateBlock->device, &fenceCreateInfo, nullptr, &fence)); in saveImageContent()
159 _RUN_AND_CHECK( in saveImageContent()
177 _RUN_AND_CHECK(dispatch->vkAllocateMemory(stateBlock->device, &readbackBufferMemoryAllocateInfo, in saveImageContent()
179 _RUN_AND_CHECK( in saveImageContent()
183 _RUN_AND_CHECK(dispatch->vkMapMemory(stateBlock->device, readbackMemory, 0, VK_WHOLE_SIZE, in saveImageContent()
255 _RUN_AND_CHECK(dispatch->vkEndCommandBuffer(commandBuffer)); in saveImageContent()
263 _RUN_AND_CHECK(dispatch->vkQueueSubmit(stateBlock->queue, 1, &submitInfo, fence)); in saveImageContent()
264 _RUN_AND_CHECK( in saveImageContent()
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