Searched refs:activeUnit (Results 1 – 2 of 2) sorted by relevance
124 m_tex.activeUnit = &m_tex.unit[0]; in init()1342 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit()1348 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()1355 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()1358 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget()1367 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()1370 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); in disableTextureTarget()1402 unsigned int enables = m_tex.activeUnit->enables; in getPriorityEnabledTarget()1438 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture()1441 m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; in bindTexture()[all …]
682 TextureUnit* activeUnit; member