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Searched refs:addVertexArrayObjects (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h272 void addVertexArrayObjects(GLsizei n, GLuint* arrays);
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h267 void addVertexArrayObjects(GLsizei n, GLuint* arrays);
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp231 void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects() function in gfxstream::guest::GLClientState
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp304 void GLEScontext::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects() function in GLEScontext
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp4402 ctx->addVertexArrayObjects(n, arrays); in glGenVertexArraysOES()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp3324 state->addVertexArrayObjects(n, arrays); in s_glGenVertexArrays()