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Searched refs:attachPoint (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DFramebufferData.cpp85 for (auto& attachPoint : m_attachPoints) { in FramebufferData() local
86 attachPoint.target = stream->getBe32(); in FramebufferData()
87 attachPoint.name = stream->getBe32(); in FramebufferData()
88 attachPoint.objType = (NamedObjectType)stream->getBe32(); in FramebufferData()
90 attachPoint.owned = stream->getByte(); in FramebufferData()
109 for (auto& attachPoint : m_attachPoints) { in onSave() local
110 stream->putBe32(attachPoint.target); in onSave()
111 stream->putBe32(attachPoint.name); in onSave()
113 if (attachPoint.obj) { in onSave()
115 attachPoint.obj->getDataType())); in onSave()
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DFramebufferData.h117 struct attachPoint { struct