Searched refs:attachShader (Results 1 – 6 of 6) sorted by relevance
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLSharedGroup.h | 120 bool attachShader(GLuint shader, GLenum shaderType); 217 bool attachShader(GLuint program, GLuint shader);
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ProgramData.h | 81 bool attachShader(GLuint shader, ShaderParser* shaderData, GLenum type);
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D | ProgramData.cpp | 699 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader() function in ProgramData
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D | GLESv2Imp.cpp | 521 pData->attachShader(shader, (ShaderParser*)shaderData, shaderType); in glAttachShader()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 191 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader() function in gfxstream::guest::ProgramData 488 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader() function in gfxstream::guest::GLSharedGroup 497 res = pData->attachShader(shader, sData->shaderType); in attachShader()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 2173 SET_ERROR_IF(!ctx->m_shared->attachShader(program, shader), GL_INVALID_OPERATION); in s_glAttachShader()
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