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Searched refs:attachShader (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h120 bool attachShader(GLuint shader, GLenum shaderType);
217 bool attachShader(GLuint program, GLuint shader);
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.h81 bool attachShader(GLuint shader, ShaderParser* shaderData, GLenum type);
DProgramData.cpp699 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader() function in ProgramData
DGLESv2Imp.cpp521 pData->attachShader(shader, (ShaderParser*)shaderData, shaderType); in glAttachShader()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp191 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader() function in gfxstream::guest::ProgramData
488 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader() function in gfxstream::guest::GLSharedGroup
497 res = pData->attachShader(shader, sData->shaderType); in attachShader()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2173 SET_ERROR_IF(!ctx->m_shared->attachShader(program, shader), GL_INVALID_OPERATION); in s_glAttachShader()